Abstract
The 2015 IEEE Southeast Conference Hardware Competition is designed to bring together universities in IEEE’s (Institute of Electronic and Electrical Engineers) region 3 in a friendly intercollegiate robotics competition. This year, the competition involves a white line on a black background that leads to four traditional road trip games. The games, and how they are played, include playing Simon for 15 seconds, writing IEEE on an Etch a Sketch, turning the top row of a Rubik’s cube 180 degrees and picking up a playing card off the top of the deck and bringing it to the finish line. These tasks are to be completed autonomously by a robot, with no input, during a competition run that has to fit within a 1-ft x 1-ft x 1-ft cube. The judges must be able to see the games being played [1]. Research went into completing and integrating these tasks together onto a single platform, along with the design and organization process the team would use to complete each task.
How to Cite
Finnigan, S., Murphey, C., Moyer, S., Kern, M., Guennette, P., Wagner, B., Bowman, B. B., Buckner, E., Early, G., Williams, G. & Stevens, A., (2015) “Application of the Engineering Design Process: A Fully Autonomous Line Following Robotic Platform Tasked With Completing Specified Tasks Using the Games Simon, Etch a Sketch, Rubik’s Cube and Playing Cards”, Capstone, The UNC Asheville Journal of Undergraduate Scholarship 28(1).
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