Abstract
The Rattlin’ Bog Project is a collaboration of premises from the fields of New Media Art and Computer science. This paper presents highlighted points of interest of the Rattlin’ Bog project from a programmer’s point of view. The Rattlin’ Bog project was a team effort. The research explained in this paper is that of using Unreal Engine to fit the needs of this project. The processes recounted range from the amalgamation of character and environmental animation using Unreal Engine’s level sequencer, to that of the integration of the IF Magic Microcontroller which obtains user input from a physical computing device and then transfers it to UE4’s Blueprints visual scripting language, which controls the game play.
How to Cite
Hendricks, S., (2022) “Integrating Unreal Engine 4 and the IF Magic microcontroller through Blueprint programming and level sequencer animations”, Capstone, The UNC Asheville Journal of Undergraduate Scholarship 35(1).
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